
The current model was created with the box modeling technique in Maya 2008 and converted to Sub-D. I'll update with the poly count later, but currently the model is rigged and the normals are corrected within the skeleton. IK handles are in place for the legs and reverse foot controls are next on the list.
To-Do List
1. Add controls for feet, hips upper body and knees.
2. Model head separate and add head rig.
3. Combine head to body rig.
4. Texture model.
5. Add hair to character and eyebrows.
Keep visiting back often for updates to Ivan and the animation.
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